#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


z_DestroyAfterDisconnect(player)
{
    player waittill("disconnect");
    self destroyElem();
}

z_VectorScale(vec, scale)
{
    return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
}

